Shockgame.io
Site Maintenance
Domain Summary
What is the traffic rank for Shockgame.io?
• Shockgame.io ranks #4,880,279 globally on HypeStat.
What percent of global Internet users visit Shockgame.io?
• 4.0E-6% of global Internet users visit Shockgame.io
How many people visit Shockgame.io each day?
• Shockgame.io receives approximately 197 visitors and 394 page impressions per day.
Which countries does Shockgame.io receive most of its visitors from?
• Shockgame.io is mostly visited by people located in Netherlands,Germany,Canada.
How much Shockgame.io can earn?
• Shockgame.io should earn about $1.11/day from advertising revenue.
What is Shockgame.io estimated value?
• Estimated value of Shockgame.io is $1,004.36.
What IP addresses does Shockgame.io resolve to?
• Shockgame.io resolves to the IP addresses 77.73.68.158.
Where are Shockgame.io servers located in?
• Shockgame.io has servers located in St Petersburg, St.-Petersburg, 192019, Russia.
shockgame.io Profile
Title:Site Maintenance
What technologies does shockgame.io use?
These are the technologies used at shockgame.io. shockgame.io has a total of 13 technologies installed in 10 different categories.shockgame.io Traffic Analysis
Shockgame.io is ranked #4,880,279 in the world. This website is viewed by an estimated 197 visitors daily, generating a total of 394 pageviews. This equates to about 6K monthly visitors.Daily Visitors197
Monthly Visits6K
Pages per Visit2.00
Visit duration n/a
Bounce Rate n/a
Is this your site?Verify your site's metrics.
- Daily Unique Visitors:
- 197
- Monthly Visits:
- 5,969
- Pages per Visit:
- 2.00
- Daily Pageviews:
- 394
- Avg. visit duration:
- n/a
- Bounce rate:
- n/a
- Global Reach:
- 4.0E-6%
- HypeRank:
- 4,880,279
Visitors by country
- Country
- Users%
- Netherlands 53.22%
- Germany 20.30%
- Canada 17.51%
- United States 7.12%
- United Kingdom 1.66%
Where do visitors go on shockgame.io?
- Reach%Pageviews%PerUser
- shockgame.io
- 100.00%100.00%1.75
Backlinks Report ▼
Shockgame.io has a total of 15 backlinks from 5 referring domains and most of them comes from United States.- Total Backlinks:
- 15
- Follow Links:
- n/a
- Nofollow Links:
- n/a
- Referring Domains:
- 5
- Referring IPs:
- 5
- Authority Domain Score:
- 1
Backlinks by country
- Country
- Domains
- United States 1
- Russian Federation 1
- France 1
Backlinks by TLDs
- TLD Distribution
- Domains
- .com
- 4
- .ru
- 1
- .edu
- 0
- .gov
- 0
Last update was 894 days ago
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This can take up to 60 seconds. Please wait...
*HypeStat.com is not promoting or affiliated with shockgame.io in any way. Only publicly available statistics data are displayed.
Search Engine Indexes ▼
Search engine indexes are huge databases or collections of net pages that search engines like google like google and yahoo use to retrieve applicable facts while customers carry out searches. These indexes are created through search engines like google and yahoo through crawling and indexing net pages from throughout the internet.- Google Index:
- 4
- Bing Index:
- 1
Moz Data ▼
Domain Authority (DA) is a metric developed by Moz. DA is a score that predicts the ranking potential of a website on search engine result pages (SERPs). Moz calculates Domain Authority on a logarithmic scale from 1 to 100, with higher scores indicating a greater likelihood of ranking well in search results. Moz Domain Authority of shockgame.io is 2.- Domain Authority:
- 2
- Page Authority:
- 10
- MozRank:
- 1
▼
SEMrush is a complete on line advertising and marketing platform that gives a extensive variety of gear and functions to help companies and entrepreneurs in enhancing their on line visibility and optimizing their virtual advertising and marketing strategies.- Domain:
- shockgame.io
- Rank:
(Rank based on keywords, cost and organic traffic) - n/a
- Organic Keywords:
(Number of keywords in top 20 Google SERP) - 0
- Organic Traffic:
(Number of visitors coming from top 20 search results) - 0
- Organic Cost:
((How much need to spend if get same number of visitors from Google Adwords) - $0.00
Revenue report ▼
Google.com would generate approximately $1.1 per day if the source of income were advertisements, which equates to an estimated monthly revenue of $33.3 and annual gross revenue of approximately $405.2. Based on these figures, the site's net worth is estimated at around $1K.How much would shockgame.io make?
- Daily Revenue:
- $1.11
- Monthly Revenue:
- $33.30
- Yearly Revenue:
- $405.15
Daily earning by country
- CountryPageviewsEarning
- Canada 75$0.45
- Netherlands 201$0.38
- United States 24$0.11
- United Kingdom 4$0.01
- Viet Nam 0$0.00
Loss of money due to Adblock?
- Daily Revenue Loss:
- $0.23
- Monthly Revenue Loss:
- $6.93
- Yearly Revenue Loss:
- $84.29
- Daily Pageviews Blocked:
- 79
- Monthly Pageviews Blocked:
- 2,384
- Yearly Pageviews Blocked:
- 29,006
Daily revenue loss by country
- CountryBlockedLost Money
- Canada 19$0.11
- Netherlands 34$0.07
- United States 4$0.02
- United Kingdom 1$0.00
- Viet Nam 0$0.00
How much is shockgame.io worth?
- Website Value:
- $1K
Ad Experience Report ▼
Summary of the ad experience rating of a website for a specific platform.Mobile summary
- Root domain:
- shockgame.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Desktop summary
- Root domain:
- shockgame.io
- Ad filtering:
(Chrome is not filtering ads on your site.) - Off
- Status:
(The status of the site that is reviewed for the Better Ads Standards.) - Not reviewed
Abusive Experience Report ▼
Summary of the abusive experience rating of a website.- Root domain:
- shockgame.io
- Enforcement:
(Chrome is not preventing your site from opening new windows or tabs.) - Off
- Status:
(The status of the site reviewed for the abusive experiences.) - Not reviewed
Where is shockgame.io hosted? ▼
Shockgame.io may be hosted in multiple data centers distributed in different locations around the world. This is probably just one of them.- Server IP:
- 77.73.68.158
- ASN:
- AS43317
- ISP:
- OOO Fishnet Communications
- Server Location:
- St Petersburg
St.-Petersburg, SPE
192019
Russia, RU
Other sites hosted on 77.73.68.158
There are no other sites hosted on this IPHow fast does shockgame.io load? ▼
The average loading time of shockgame.io is n/a ms. The Desktop speed index is 100 and mobile speed index is 100.- Average Load Time:
- n/a ms
Page Speed (Google PageSpeed Insights) - Desktop
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interaction To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
Largest Contentful Paint 0.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Time to Interactive 0.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
First Contentful Paint 0.2 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Does not have a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
Max Potential First Input Delay 20 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Speed Index 0.2 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
First Meaningful Paint 0.2 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Page Speed (Google PageSpeed Insights) - Mobile
Field Data
Over the last 30 days, the field data shows that this page has a speed compared to other pages in the Chrome User Experience Report.We are showing the 90th percentile of FCP and the 95th percentile of FID.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Origin Data
All pages served from this origin have an speed compared to other pages in the Chrome User Experience Report. over the last 30 days.To view suggestions tailored to each page, analyze individual page URLs.
Cumulative Layout Shift (CLS)0
Time To First Byte (TTFB)0
First Contentful Paint (FCP)0
First Input Delay (FID)0
Interactive To Next Paint (INP)0
Largest Contentful Paint (LCP)0
Lab Data
First Contentful Paint (3G) 1548 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network. Learn more
Largest Contentful Paint image was not lazily loaded
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more
Above-the-fold images that are lazily loaded render later in the page lifecycle, which can delay the largest contentful paint. Learn more
First Contentful Paint 0.8 s
First Contentful Paint marks the time at which the first text or image is painted. Learn more
First Contentful Paint marks the time at which the first text or image is painted. Learn more
Time to Interactive 0.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Time to interactive is the amount of time it takes for the page to become fully interactive. Learn more
Lazy load third-party resources with facades
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Some third-party embeds can be lazy loaded. Consider replacing them with a facade until they are required. Learn more
Does not have a `<meta name="viewport">` tag with `width` or `initial-scale`
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
A `<meta name="viewport">` not only optimizes your app for mobile screen sizes, but also prevents . a 300 millisecond delay to user input Learn more
Performance budget
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Keep the quantity and size of network requests under the targets set by the provided performance budget. Learn more
Max Potential First Input Delay 50 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more
Avoids `unload` event listeners
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
The `unload` event does not fire reliably and listening for it can prevent browser optimizations like the Back-Forward Cache. Use `pagehide` or `visibilitychange` events instead. Learn more
First Meaningful Paint 0.8 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more
First Meaningful Paint measures when the primary content of a page is visible. Learn more
Timing budget
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Set a timing budget to help you keep an eye on the performance of your site. Performant sites load fast and respond to user input events quickly. Learn more
Minimize third-party usage
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn more
Speed Index 1.3 s
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Speed Index shows how quickly the contents of a page are visibly populated. Learn more
Largest Contentful Paint 0.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Largest Contentful Paint marks the time at which the largest text or image is painted. Learn more
Total Blocking Time 0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds. Learn more
Does shockgame.io use compression? ▼
Website compression is the process of reducing the size of website files, such as HTML, CSS, JavaScript, and image files, to improve website performance and load times. Compressing website files can significantly reduce the amount of data that needs to be transferred from the server to the user's browser, resulting in faster page load times and improved user experience. Files on shockgame.io are reduced by 56%.
shockgame.io use br compression.
Original size: 833 B
Compressed size: 366 B
File reduced by: 467 B (56%)
Compressed size: 366 B
File reduced by: 467 B (56%)
Google Safe Browsing ▼
Google Safe Browsing is a service provided by Google that helps protect users from visiting websites that may contain malicious or harmful content, such as malware, phishing attempts, or deceptive software.SSL Checker - SSL Certificate Verify ▼
An SSL (Secure Sockets Layer) certificate is a digital certificate that establishes a secure encrypted connection between a web server and a user's web browser. It provides authentication and encryption, ensuring that data transmitted between the server and the browser remains private and protected. shockgame.io supports HTTPS. shockgame.io supports HTTPS
Verifying SSL Support. Please wait...
Common Name: 77.73.68.158
Organization: Hostvn, OU = IT Department
Location: Hanoi, Caugiay, VN
Issuer: 77.73.68.158
Valid from: Feb 16 01:43:20 2022 GMT
Valid until: Feb 14 01:43:20 2032 GMT
Authority:
Keysize: 4096 Bits
Organization: Hostvn, OU = IT Department
Location: Hanoi, Caugiay, VN
Issuer: 77.73.68.158
Valid from: Feb 16 01:43:20 2022 GMT
Valid until: Feb 14 01:43:20 2032 GMT
Authority:
Keysize: 4096 Bits
Verify HTTP/2 Support ▼
HTTP/2 (Hypertext Transfer Protocol version 2) is a major revision of the HTTP protocol, which is the foundation of data communication on the World Wide Web. It was developed as an improvement over the previous HTTP/1.1 version to enhance web performance and efficiency. shockgame.io supports HTTP/2
Verifying HTTP/2.0 Support. Please wait...
Http Header ▼
HTTP headers are extra portions of records despatched among a consumer (which include an internet browser) and a server at some stage in an HTTP request or response. They offer instructions, metadata, or manipulate parameters for the conversation among the consumer and server.date: Tue, 01 Nov 2022 19:31:22 GMT
content-type: text/html; charset=utf-8
last-modified: Wed, 16 Feb 2022 01:51:15 GMT
vary: Accept-Encoding
etag: W/"620c5893-341"
server: HOSTVN.NET
x-content-type-options: "nosniff" always
x-xss-protection: "1; mode=block" always
strict-transport-security: "max-age=31536000; includeSubDomains; preload" always
referrer-policy: no-referrer-when-downgrade
content-encoding: br
DNS Lookup ▼
DNS entries (Domain Name System) are a critical component of the Internet infrastructure. They act as directories that translate human-readable domain names (such as example.com) to machine-readable IP addresses. DNS records are stored on DNS servers and help forward internet traffic efficiently.Type | Ip | Target/Txt | TTL |
HINFO | 3600 | ||
NS | 3551 | ||
NS | 3551 | ||
NS | 3551 | ||
NS | 3551 |
Whois Lookup ▼
Domain WHOIS is a public database that provides information about domain names, including registered owners, contact information, domain registrars, registration and expiration dates, name servers, and other relevant information. Domain registration for this website began on June 14, 2021 and will expire on June 14, 2027 if not renewed. This website is now assigned through the registrar Porkbun LLC. The WHOIS data for this website's domain was last updated on September 16, 2021.- Domain Created:
- 2021-06-14
- Domain Expires:
- 2027-06-14
- Domain Updated:
- 2021-09-16
- Domain Age:
- 3 years 10 months
- Domain Registrar:
- Porkbun LLC
- Domain Owner:
- Private by Design, LLC
- WhoIs:
Domain Name: SHOCKGAME.IO Registry Domain ID: D503300001198987287-LRMS Registrar WHOIS Server: whois.porkbun.com Registrar URL: http://www.porkbun.com Updated Date: 2021-09-16 17:32:06 Created Date: 2021-06-14 09:02:10 Registrar Registration Expiration Date: 2027-06-14 09:02:10 Registrar: Porkbun LLC Registrar IANA ID: 1861 Registrar Abuse Contact Email:Registrar Abuse Contact Phone: +1.5038508351 Domain Status: clientDeleteProhibited http://icann.org/epp#clientDeleteProhibited Domain Status: clientTransferProhibited http://icann.org/epp#clientTransferProhibited Domain Status: serverTransferProhibited http://icann.org/epp#serverTransferProhibited Registry Registrant ID: Registrant Name: Whois Privacy Registrant Organization: Private by Design, LLC Registrant Street: 500 Westover Dr #9816 Registrant City: Sanford Registrant State/Province: NC Registrant Postal Code: 27330 Registrant Country: US Registrant Phone: +1.9712666028 Registrant Phone Ext: Registrant Fax: Registrant Fax Ext: Registrant Email: https://porkbun.com/whois/contact/registrant/shockgame.io Registry Admin ID: Admin Name: Whois Privacy Admin Organization: Private by Design, LLC Admin Street: 500 Westover Dr #9816 Admin City: Sanford Admin State/Province: NC Admin Postal Code: 27330 Admin Country: US Admin Phone: +1.9712666028 Admin Phone Ext: Admin Fax: Admin Fax Ext: Admin Email: https://porkbun.com/whois/contact/admin/shockgame.io Registry Tech ID: Tech Name: Whois Privacy Tech Organization: Private by Design, LLC Tech Street: 500 Westover Dr #9816 Tech City: Sanford Tech State/Province: NC Tech Postal Code: 27330 Tech Country: US Tech Phone: +1.9712666028 Tech Phone Ext: Tech Fax: Tech Fax Ext: Tech Email: https://porkbun.com/whois/contact/tech/shockgame.io Name Server: curitiba.ns.porkbun.com Name Server: fortaleza.ns.porkbun.com Name Server: maceio.ns.porkbun.com Name Server: salvador.ns.porkbun.com URL of the ICANN WHOIS Data Problem Reporting System: http://wdprs.internic.net >>> Last update of WHOIS database: 2021-09-16 17:32:06